Software Engineer — Gameplay & Real-Time Audio
Backend Engineer, Frontend Engineer
Employers can request a warm introduction to this candidate.
Summary
Software engineer and musician building real-time systems: a C++/DPF audio plug-in shipped in four formats with a PyTorch-trained, torch-free runtime, and a three-phase Godot game connecting player decisions to gameplay outcomes. I’m strongest where correctness isn’t verifiable by inspection — real-time audio callbacks, gameplay systems, the DSP and physics underneath both. Looking for a role in gameplay/engine work or real-time audio where I own a piece of the system end to end.
Experience
Quantum Software Engineering Intern
Universidad Abierta Interamericana September 2024 - April 2025Collaborated with a 3-student research team and faculty supervisors to evaluate four approaches to non-unitary quantum operations, validate a two-asset proof of concept in Qiskit Aer, and co-author a technical research report. Developed a Python/Qiskit framework for modeling cascading failures in networks of interdependent assets, benchmarking quantum-circuit simulations against classical Monte Carlo and theoretical probabilities. Implemented an SVD-based unitary dilation to represent an irreversible, non-unitary propagation rule in a three-qubit circuit, using an ancilla and postselection to recover the target failure distribution. Gained first-hand exposure to quantum-computing research by accompanying faculty researchers working with quantum hardware at the National University of Hurlingham, observing how experimental quantum-computing workflows differ from simulator-based development.
Student Consultant
Roote September 2022 - April 2023Built and launched @housing_sf, a Python civic-tech workflow using Requests, BeautifulSoup, the OpenAI API, and Tweepy to collect housing legislation, generate plain-language summaries, publish updates, and follow up with engaged readers. Led technical delivery across a 6-person interdisciplinary team, turning teammates’ backgrounds in politics, photography, and creative writing into policy research, original imagery, and editorial examples that shaped the product’s content and public voice. Coordinated 4 outreach experiments and 2 public-facing technical and visual explainers on housing access, integrating the team’s contributions into a cohesive software and communications project.
Full Stack Engineer
Yamaha Brasil April 2022 - June 2022Co-developed an internal workforce-capacity platform that generated 12-month demand-versus-capacity forecasts by project, role, and staffing type; designed around team-estimated targets of approximately 5% lower hiring costs and 10% fewer capacity-planning issues. Served as Scrum Master and client liaison within a 7-person team, coordinating sprint planning, stakeholder communication, and delivery across five iterations. Built full-stack workflows with Node.js/Express, EJS, and SQLite for managing employees, projects, roles, departments, and month-by-month resource assignments.
Game Developer
Projeto Constituição na Escola February 2022 - April 2022Co-developed and shipped Eu Presidente, a three-phase educational game in Godot/GDScript that placed players in Brazil’s presidency, connecting policy decisions to public approval and three mechanically distinct minigames. Co-owned a physics-based construction minigame, implementing oscillating block motion, gravity through accumulated vertical velocity, collision-driven stacking, dynamic scene instantiation, camera progression, and failure detection. Composed and integrated 5 original soundtrack pieces and conducted 4 weeks of research across gaming, school, and legal-education contexts to shape the game’s mechanics, content, and presentation.
Education
Bachelor's Degree in Computer Science
Minerva University 2022 - 2026Engaged with international student body at a highly selective global college (90% of students come from outside the US, across 50+ countries) through discussion-based courses. Fostered and demonstrated algorithm and statistic knowledge in Formal Analysis course and 3 assignments. Apply problem-solving-focused curriculum to projects with local organization partners in rotation cities of study. Instructed a group of around 20 students about algorithms and programming logic.